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Market Entry, Strategy
Should we enter this market?
New Game Segment: Using Human + Signals Intelligence in Tandem to Evaluate Market Entry
Integrating research approaches for a fuller picture of reality Combining Human & Signals Intelligence
Riot Games
The problem
A category-entry question with real capital behind it, and no structured basis to say yes or no beyond enthusiasm.
The approach
Built the case from the ground up: consumer behaviour modelling, competitive intelligence and framework-building, and financial and scenario modelling across entry paths.
Combined the signals-intelligence approach above with interviews of TCG segment managers in adjacent Riot territories, gaining crucial insights into supply-chain feasibility, the dynamics and seasonality of the hobbies-and-games retail market, and printer and publisher quirks, allowing the APAC executive leadership to make decisions without any critical blindspots.
What it revealed
Turned an open debate into a decision with a defensible basis. While the signals intelligence was promising on market potential, the human intelligence from those managing the category elsewhere raised certain red flags (high printer margins, the expectation of cyclical content refreshes and periodic booster packs) that proved market entry was unfeasible for Riot APAC at that point.
Under the hood
TAM sizing · scenario modelling · financial modelling · signals + human intelligence integration